IO Interviews: Shira Inbar


 

What has been the experience of working with Infinite Objects as a medium? 

In an Infinite Object, the screen is only one of many "empty canvases" that an artist or designer is invited to explore and work with. When holding an Infinite Object for the first time I realized that I had never really considered what the back of a video might look like, what would its frame do, does it have depth and weight, how it would look from the side, or how it should be illuminated while on display. I found myself responding to those questions and thinking about my video work in new ways: I could hold the frame, take it apart, experiment with how the screen works with different materials and layers, treat the backside as part of the piece, and finally put everything back together. For me, Infinite Objects introduces tactility in video, which I find to be exciting and innovative. 

What are the ways in which Infinite Objects allows you to expand your work’s impact and reach?

As a designer and animator, when making a video I work within a set frame (my screen) and use layers to composite content. Despite the fact that my work consists of layers, the process of making a video almost exclusively ends with rendering - which essentially boils down the content to an exported, flattened, publishable state. An Infinite Object offers a different way to look at layers and frames in this sense: because it celebrates layering and introduces the frame as a platform as opposed to a border. 

From my point of view, Infinite Objects encouraged me to rethink the way I bring virtual imagery into the world. The extension of a digital environment into physical space is a theme I often explore in my work: I use layers, colors, 3D space, typography, and other elements to achieve an immersive picture which I later extend into physical space through projection and VJing. Infinite Objects enabled me to explore the physical qualities and possibilities of a moving image, without being dependent on an event that's happening or confined to a time limit. In this new medium the video transforms into an object in the world with a life of its own.

How do you think this technology will impact the future of digital art? 

Frames and layers exist in most artistic processes, because they provide context and define the space in which content is formed. Infinite Objects invite artists to share digital and physical layers of their work, encouraging access to their thoughts and processes. To me this is an act of transparency. 

I think that digital art is always in flux, and can be tricky to grasp (intentionally at times). It doesn't adhere to the same realities of traditional art in terms of medium, publication, credit, and commodification. From my point of view Infinite Objects expand digital art into physical space, and funny enough, break the frame that digital art is often confined to. This opens up endless opportunities for digital art to be experienced anywhere.